I'd just love to see this car in Beam.NG and if I have to learn some new tools, no biggie. Messages: 629 converted from the PC port of NASCAR Thunder 2004, which so happened to be using ISI's rFactor file formats. Maybe I'll have to import one of my trackstoo!? I can send you all of the source assets and you can rig it for Beam. But, I'd be more than willing to work with someone on this. So I am just starting to go over the wiki and I am not finding much help related to using 3DS max, but like I said, I'm just getting started. *Note, it uses the old unity viewer so only the firefox browser will still run it. I uploaded a simple paint shop program where you can preview this car. Each wheel is 2400 Polys with 2 LOD's (741p,12p), the primary car with everything is 50,000. The model was originally designed to run in real time apps, so while it is very detailed, the poly count isn't too crazy. The car is fully detailed, from a complete roll cage to zip ties holding the fuel lines. I sell 3D assets on sites like Turbosquid and in the Unity store, but I have a car model that would work great in Beam!Įarlier this year I created a late model race car that would look something like the cars that race at your local speedway on Saturday night. And I have that Mod bug inside of me that wants to add something to the game. If you want to suggest a map that you would be interested in having in BeamNG, you can pm me. More maps will probably be made, and more cars as well. I will probably convert other stuff, i like doing stuff for BeamNG. ![]() Hello everyone, I finally broke down and picked up Beam.NG. Codemasters: Original creators of the map and textures for Grid Autosport.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |